The Aesthetic of Play
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A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situationa
Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situationa
How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party