Computer Games and Virtual Worlds

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  • Computer Games and Virtual Worlds Book Detail

  • Author : Ross A. Dannenberg
  • Release Date : 2010
  • Publisher : American Bar Association
  • Genre : Computer games
  • Pages : 298
  • ISBN 13 : 9781604427509
  • File Size : 43,43 MB

Computer Games and Virtual Worlds by Ross A. Dannenberg PDF Summary

Book Description: This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

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Computer Games and Virtual Worlds

Computer Games and Virtual Worlds

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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world envi