Designing Games for Ethics: Models, Techniques and Frameworks

preview-18
  • Designing Games for Ethics: Models, Techniques and Frameworks Book Detail

  • Author : Schrier, Karen
  • Release Date : 2010-12-31
  • Publisher : IGI Global
  • Genre : Games & Activities
  • Pages : 406
  • ISBN 13 : 160960122X
  • File Size : 87,87 MB

Designing Games for Ethics: Models, Techniques and Frameworks by Schrier, Karen PDF Summary

Book Description: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Disclaimer: www.yourbookbest.com does not own Designing Games for Ethics: Models, Techniques and Frameworks books pdf, neither created or scanned. We just provide the link that is already available on the internet, public domain and in Google Drive. If any way it violates the law or has any issues, then kindly mail us via contact us page to request the removal of the link.

Designing Games for Ethics

Designing Games for Ethics

File Size : 15,15 MB
Total View : 3875 Views
DOWNLOAD

"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and q

We the Gamers

We the Gamers

File Size : 31,31 MB
Total View : 6263 Views
DOWNLOAD

Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in

Ethics in the Virtual World

Ethics in the Virtual World

File Size : 8,8 MB
Total View : 4618 Views
DOWNLOAD

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to m

Values at Play in Digital Games

Values at Play in Digital Games

File Size : 3,3 MB
Total View : 3057 Views
DOWNLOAD

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World o