Gaming, Simulations and Society

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  • Gaming, Simulations and Society Book Detail

  • Author : International Simulation and Gaming Association. International Conference
  • Release Date : 2005
  • Publisher : Springer Science & Business Media
  • Genre : Business & Economics
  • Pages : 340
  • ISBN 13 : 9784431223085
  • File Size : 29,29 MB

Gaming, Simulations and Society by International Simulation and Gaming Association. International Conference PDF Summary

Book Description: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

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Gaming, Simulations and Society

Gaming, Simulations and Society

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Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined

Gaming, Simulations and Society

Gaming, Simulations and Society

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The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International S

Games, Learning, and Society

Games, Learning, and Society

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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon