Ludoliteracy
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On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extens
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extens
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player exper
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The b
Learning to Teach Using ICT in the Secondary School offers teachers of all subjects a comprehensive, practical introduction to the extensive possibilities that