Mobile 3D Graphics SoC

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  • Mobile 3D Graphics SoC Book Detail

  • Author : Hoi-Jun Yoo
  • Release Date : 2010-04-27
  • Publisher : John Wiley & Sons
  • Genre : Technology & Engineering
  • Pages : 352
  • ISBN 13 : 9780470823781
  • File Size : 98,98 MB

Mobile 3D Graphics SoC by Hoi-Jun Yoo PDF Summary

Book Description: The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

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Mobile 3D Graphics SoC

Mobile 3D Graphics SoC

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The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power S

Embedded and Ubiquitous Computing

Embedded and Ubiquitous Computing

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This book constitutes the refereed proceedings of the International Conference on Embedded and Ubiquitous Computing, EUC 2007, held in Taipei, Taiwan, in Decemb