Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv

Real-Time Rendering

Real-Time Rendering

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve

Physically Based Rendering

Physically Based Rendering

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the

Ray Tracing Gems

Ray Tracing Gems

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers

Real-Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine

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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based