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Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video gam
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video gam
Violence in the media is a major topic of debate, and video games are often at the center of these debates. Are they too violent? Does playing a violent video g
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire p
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought