Understanding Motion Capture for Computer Animation and Video Games

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  • Understanding Motion Capture for Computer Animation and Video Games Book Detail

  • Author : Alberto Menache
  • Release Date : 2000
  • Publisher : Morgan Kaufmann
  • Genre : Computers
  • Pages : 268
  • ISBN 13 : 9780124906303
  • File Size : 76,76 MB

Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache PDF Summary

Book Description: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

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