Virtual Worlds as Philosophical Tools

preview-18
  • Virtual Worlds as Philosophical Tools Book Detail

  • Author : Stefano Gualeni
  • Release Date : 2015-07-14
  • Publisher : Springer
  • Genre : Science
  • Pages : 325
  • ISBN 13 : 1137521783
  • File Size : 45,45 MB

Virtual Worlds as Philosophical Tools by Stefano Gualeni PDF Summary

Book Description: Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

Disclaimer: www.yourbookbest.com does not own Virtual Worlds as Philosophical Tools books pdf, neither created or scanned. We just provide the link that is already available on the internet, public domain and in Google Drive. If any way it violates the law or has any issues, then kindly mail us via contact us page to request the removal of the link.

Virtual Worlds as Philosophical Tools

Virtual Worlds as Philosophical Tools

File Size : 31,31 MB
Total View : 4872 Views
DOWNLOAD

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilit

Virtual Worlds as Philosophical Tools

Virtual Worlds as Philosophical Tools

File Size : 32,32 MB
Total View : 7312 Views
DOWNLOAD

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilit

Experience Machines

Experience Machines

File Size : 38,38 MB
Total View : 5223 Views
DOWNLOAD

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any expe

Fictional Games

Fictional Games

File Size : 30,30 MB
Total View : 1000 Views
DOWNLOAD

What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspective