Collision Detection in Interactive 3D Environments

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  • Collision Detection in Interactive 3D Environments Book Detail

  • Author : Gino van den Bergen
  • Release Date : 2003-10-27
  • Publisher : CRC Press
  • Genre : Art
  • Pages : 308
  • ISBN 13 : 148229799X
  • File Size : 65,65 MB

Collision Detection in Interactive 3D Environments by Gino van den Bergen PDF Summary

Book Description: The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

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Real-Time Collision Detection

Real-Time Collision Detection

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys