Procedural Content Generation in Games

Procedural Content Generation in Games

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes,

Procedural Generation in Game Design

Procedural Generation in Game Design

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl